Uses of Package
org.eclipse.palamedes.gdl.core.model

Packages that use org.eclipse.palamedes.gdl.core.model
org.eclipse.palamedes.gdl.connection   
org.eclipse.palamedes.gdl.core.model   
org.eclipse.palamedes.gdl.core.model.utils   
org.eclipse.palamedes.gdl.core.resolver.javaprover   
org.eclipse.palamedes.gdl.core.resolver.jocular   
org.eclipse.palamedes.gdl.core.resolver.prologprover   
org.eclipse.palamedes.gdl.core.simulation   
org.eclipse.palamedes.gdl.core.simulation.strategies   
org.eclipse.palamedes.ui.editor.gametree   
org.eclipse.palamedes.ui.pages.gamestate   
org.eclipse.palamedes.ui.pages.statistic   
org.eclipse.palamedes.ui.utils   
org.eclipse.palamedes.ui.views.gamestate   
org.eclipse.palamedes.ui.views.statistic   
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.connection
IGame
          The IGame interface follows the facade design pattern.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.model
GameFactory
          The GameFactory class is responsible for loading and creating games from all kind of sources with the reasoner of choice.
IFluent
          The IFluent interface is an adapter interface to wrap reasoner specific fluent representations.
IGame
          The IGame interface follows the facade design pattern.
IGameNode
          A game node is a unique instance of a game state within a game node tree.
IGameState
          IGameState provides an interface for general interaction with a single game state.
IGameTree
          The IGameTree interface provides a facade to work with a game state space representation.
IMove
          The IMove interface is an adapter interface to wrap reasoner specific move representations.
IReasoner
          Classes that implement the IReasoner interface are responsible for retrieving the legal moves and the next states.
IStatistic
          Marker Interface
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.model.utils
IFluent
          The IFluent interface is an adapter interface to wrap reasoner specific fluent representations.
IGame
          The IGame interface follows the facade design pattern.
IGameNode
          A game node is a unique instance of a game state within a game node tree.
IGameState
          IGameState provides an interface for general interaction with a single game state.
IGameTree
          The IGameTree interface provides a facade to work with a game state space representation.
IMove
          The IMove interface is an adapter interface to wrap reasoner specific move representations.
IReasoner
          Classes that implement the IReasoner interface are responsible for retrieving the legal moves and the next states.
IStatistic
          Marker Interface
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.resolver.javaprover
IFluent
          The IFluent interface is an adapter interface to wrap reasoner specific fluent representations.
IGame
          The IGame interface follows the facade design pattern.
IGameState
          IGameState provides an interface for general interaction with a single game state.
IMove
          The IMove interface is an adapter interface to wrap reasoner specific move representations.
IReasoner
          Classes that implement the IReasoner interface are responsible for retrieving the legal moves and the next states.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.resolver.jocular
IGame
          The IGame interface follows the facade design pattern.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.resolver.prologprover
IGame
          The IGame interface follows the facade design pattern.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.simulation
IGame
          The IGame interface follows the facade design pattern.
IGameNode
          A game node is a unique instance of a game state within a game node tree.
IGameState
          IGameState provides an interface for general interaction with a single game state.
IMove
          The IMove interface is an adapter interface to wrap reasoner specific move representations.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.simulation.strategies
IGame
          The IGame interface follows the facade design pattern.
IGameNode
          A game node is a unique instance of a game state within a game node tree.
IMove
          The IMove interface is an adapter interface to wrap reasoner specific move representations.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.editor.gametree
IGame
          The IGame interface follows the facade design pattern.
IGameState
          IGameState provides an interface for general interaction with a single game state.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.pages.gamestate
IGameState
          IGameState provides an interface for general interaction with a single game state.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.pages.statistic
IStatistic
          Marker Interface
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.utils
IGameNode
          A game node is a unique instance of a game state within a game node tree.
IGameState
          IGameState provides an interface for general interaction with a single game state.
IMove
          The IMove interface is an adapter interface to wrap reasoner specific move representations.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.views.gamestate
IGameState
          IGameState provides an interface for general interaction with a single game state.
 

Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.views.statistic
IGame
          The IGame interface follows the facade design pattern.
IStatistic
          Marker Interface