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Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.connection | |
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IGame
The IGame interface follows the facade design pattern. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.model | |
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GameFactory
The GameFactory class is responsible for loading and creating games from all kind of sources with the reasoner of choice. |
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IFluent
The IFluent interface is an adapter interface to wrap reasoner specific fluent representations. |
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IGame
The IGame interface follows the facade design pattern. |
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IGameNode
A game node is a unique instance of a game state within a game node tree. |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
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IGameTree
The IGameTree interface provides a facade to work with a game state space representation. |
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IMove
The IMove interface is an adapter interface to wrap reasoner specific move representations. |
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IReasoner
Classes that implement the IReasoner interface are responsible for retrieving the legal moves and the next states. |
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IStatistic
Marker Interface |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.model.utils | |
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IFluent
The IFluent interface is an adapter interface to wrap reasoner specific fluent representations. |
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IGame
The IGame interface follows the facade design pattern. |
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IGameNode
A game node is a unique instance of a game state within a game node tree. |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
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IGameTree
The IGameTree interface provides a facade to work with a game state space representation. |
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IMove
The IMove interface is an adapter interface to wrap reasoner specific move representations. |
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IReasoner
Classes that implement the IReasoner interface are responsible for retrieving the legal moves and the next states. |
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IStatistic
Marker Interface |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.resolver.javaprover | |
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IFluent
The IFluent interface is an adapter interface to wrap reasoner specific fluent representations. |
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IGame
The IGame interface follows the facade design pattern. |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
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IMove
The IMove interface is an adapter interface to wrap reasoner specific move representations. |
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IReasoner
Classes that implement the IReasoner interface are responsible for retrieving the legal moves and the next states. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.resolver.jocular | |
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IGame
The IGame interface follows the facade design pattern. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.resolver.prologprover | |
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IGame
The IGame interface follows the facade design pattern. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.simulation | |
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IGame
The IGame interface follows the facade design pattern. |
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IGameNode
A game node is a unique instance of a game state within a game node tree. |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
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IMove
The IMove interface is an adapter interface to wrap reasoner specific move representations. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.gdl.core.simulation.strategies | |
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IGame
The IGame interface follows the facade design pattern. |
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IGameNode
A game node is a unique instance of a game state within a game node tree. |
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IMove
The IMove interface is an adapter interface to wrap reasoner specific move representations. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.editor.gametree | |
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IGame
The IGame interface follows the facade design pattern. |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.pages.gamestate | |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.pages.statistic | |
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IStatistic
Marker Interface |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.utils | |
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IGameNode
A game node is a unique instance of a game state within a game node tree. |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
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IMove
The IMove interface is an adapter interface to wrap reasoner specific move representations. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.views.gamestate | |
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IGameState
IGameState provides an interface for general interaction with a single game state. |
Classes in org.eclipse.palamedes.gdl.core.model used by org.eclipse.palamedes.ui.views.statistic | |
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IGame
The IGame interface follows the facade design pattern. |
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IStatistic
Marker Interface |
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