Interface Summary |
IFluent |
The IFluent interface is an adapter interface to wrap reasoner specific
fluent representations. |
IGame |
The IGame interface follows the facade design pattern. |
IGameNode |
A game node is a unique instance of a game state within a game node tree. |
IGameState |
IGameState provides an interface for general interaction with a single game
state. |
IGameTree |
The IGameTree interface provides a facade to work with a game state space
representation. |
IMove |
The IMove interface is an adapter interface to wrap reasoner specific
move representations. |
IReasoner |
Classes that implement the IReasoner interface are responsible for retrieving
the legal moves and the next states. |
IStatistic |
Marker Interface |