org.eclipse.palamedes.gdl.core.resolver.prologprover
Class GameProlog

java.lang.Object
  extended by org.eclipse.palamedes.gdl.core.model.utils.Game
      extended by org.eclipse.palamedes.gdl.core.resolver.prologprover.GameProlog
All Implemented Interfaces:
IGame

public final class GameProlog
extends Game


Field Summary
 
Fields inherited from class org.eclipse.palamedes.gdl.core.model.utils.Game
initNode, kb, random, reasoner, roleNames, sourceGDL, tree
 
Constructor Summary
GameProlog()
           
 
Method Summary
 void init(java.lang.String gdl)
          Initialises a game object.
 
Methods inherited from class org.eclipse.palamedes.gdl.core.model.utils.Game
getCombinedMoves, getGoalValues, getInitialNode, getKnowledgeBase, getLegalMoves, getMaxSteps, getNextNode, getPerftValue, getRandomMove, getReasoner, getRoleCount, getRoleIndex, getRoleNames, getSourceGDL, getState, getStatistic, getTree, init, isTerminal, regenerateNode, showGameNodePath
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GameProlog

public GameProlog()
Method Detail

init

public void init(java.lang.String gdl)
Description copied from interface: IGame
Initialises a game object. This method gets called by the game factory while creating the game.