Uses of Class
org.eclipse.palamedes.gdl.connection.Message

Packages that use Message
org.eclipse.palamedes.gdl.connection   
 

Uses of Message in org.eclipse.palamedes.gdl.connection
 

Methods in org.eclipse.palamedes.gdl.connection with parameters of type Message
protected  void Player.checkMatchId(Message msg)
          This method is for error checking nothing more.
 java.lang.String Player.commandPlay(Message msg)
          This method is called once for each move

msg = "(PLAY )
will be NIL for the first PLAY message and the list of the moves of all the players in the previous state
e.g. msg="(PLAY tictactoe1 NIL)" for the first PLAY message or msg="(PLAY tictactoe1 ((MARK 1 2) NOOP))" if white marked cell (1,2) and black did a "noop".
 void Player.commandStart(Message msg)
          This method is called when a new match begins.
 void Player.commandStop(Message msg)
          This method is called if the match is over msg="(STOP ) TODO: clean up the GamePlayer for the next match be happy if you have won, think about what went wrong if you have lost ;-)
protected  java.lang.String[] Player.prepareMoves(Message msg)